Do you want me to come get you? Technically my scooter only seats one, but its hitbox is kind of weird and oversized, so I'm pretty sure we could both fit on it.
It's that thing of where Um Well, like, a 3-D object in a game might look like it's a certain size, but it could actually be bigger or smaller in actual gameplay? And you can tell with stuff like, where the character's feet actually go when they're walking up a staircase or something... It might be hard to explain.
But anyway I'll be right there!
[ and he'll be right there! Riding a kind of jpeg sprite of his scooter that always appears to be directly straight on, perfectly sideways, or at a three-quarters angle. and when the viewer's vantage point changes enough that one of those other views is closer to being right, the sprite instantly transforms.
Also depending on the viewer's vantage point, Jamie might appear to be sitting properly on the seat or floating a few inches above or to the side of it. ]
[ simply put, because he doesn't? hello??? it's probably easier for him to see it to believe it, as Jamie pulls up to the cafe and Leon carefully makes his way out the door without accidentally triggering any kind of RE-style door opening in 8-bit or something i guess ]
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Well. I will make sure to arrive as quickly as possible, though the roads are a little harder to travel when everything is all squares.
If not, hope one of my many remaining lives with get me there safely.
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That does not sound very safe, but if you believe that we can occupy that space, I suppose it could be fine.
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Um
Well, like, a 3-D object in a game might look like it's a certain size, but it could actually be bigger or smaller in actual gameplay? And you can tell with stuff like, where the character's feet actually go when they're walking up a staircase or something...
It might be hard to explain.
But anyway I'll be right there!
[ and he'll be right there! Riding a kind of jpeg sprite of his scooter that always appears to be directly straight on, perfectly sideways, or at a three-quarters angle. and when the viewer's vantage point changes enough that one of those other views is closer to being right, the sprite instantly transforms.
Also depending on the viewer's vantage point, Jamie might appear to be sitting properly on the seat or floating a few inches above or to the side of it. ]
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[ simply put, because he doesn't? hello??? it's probably easier for him to see it to believe it, as Jamie pulls up to the cafe and Leon carefully makes his way out the door without accidentally triggering any kind of RE-style door opening in 8-bit or something i guess ]
... oh. I think I get it.
[ he does not get it. ]
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Hop on!
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[ well. okay. two feet and a little bounce and he hops at the bike, only to slide against it and then... slump at the base. ]
Did I do it correctly?
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[ Leon is... a precious treasure... ]
Well, you can just get on normally, probably.
[ he scoots forward a little more, as if to say look how much room there is on the seat! ]